A dashboard for tracking goals, habits, and metrics — built end-to-end with Claude Code to see how far AI-assisted design can go. Drag-and-drop widgets, real-time editing, and one design language across every dashboard state.

A network-monitoring appliance that was losing people at the first login. I audited every screen, reorganized the navigation, and rebuilt onboarding and error recovery. Support tickets went down; first logins started succeeding.

A VR trainer and console app for a military client, covering 12 aircraft-specific refueling panels. Detailed documentation and hand-drawn storyboards cut engineering clarification time from 2.5 hours to 0.5 — and task success rose from 76% to 82% in a month.

Course project on game UX: redesigned Genshin's artifact management, character watchlists, and enhancement forge — so building a character feels less like a spreadsheet hobby and more like playing.

I came to design through storytelling.† I studied comparative literature, then got an MA in Virtual Reality — so I've spent about equal time with novels and headsets.
These days I lead UI/UX on immersive and cross-platform products. The work is technical, but most of what I actually do is translation: between users and designers, between design and engineering, between what we can build now and what we want next.