Led by Ivy Sang (Blizzard UX/UI Design Lead), this 6-week course focused on advanced game UI/UX principles. Applied frameworks for usability, desirability, scalability, and feasibility to design enhanced artifact management and character customization systems for Genshin Impact.
6 weeks
Course Instructor (Ivy Sang), Solo Project
UI/UX Designer
2025

End-game players in Genshin Impact face complex artifact management requiring extensive screen navigation and memory retention. Character builds become non-linear and ambiguous, with players preferring third-party optimization tools over in-game systems.
Applied systematic research methodologies to understand player behavior patterns and pain points in complex game systems.


Large quantity of artifacts that can easily become bloated, player has little control over groupings/labels.
Consistent with world palette and stylization. Placid, pleasant look/feel.
Full screen with scroll view allows the artifact list to expand with ease.

Required materials are out of context from rest of inventory in this nested menu. Player must make a decision in a vacuum or by bouncing back and forth between screens.
Clean and lots of negative space, but not too exciting or alluring.
List of stats can be expanded.
Analyzed end-game players (AR 45+, WL 6+) and character creators
Evaluated current artifact and character systems
Applied course framework: Usability, Desirability, Scalability, Feasibility

Goal and scope framework analysis showing usability, desirability, scalability, and feasibility assessment for the Enhanced UI/UX for Games project.
Three interconnected systems addressing artifact management complexity, character build optimization, and player retention through enhanced UX frameworks.
Custom artifact grouping system allowing players to create and name their own groups inside the artifact tab. Drag-and-drop interface with clear visual feedback for organizing artifacts by character, playstyle, or team composition.

Comprehensive character progression tracking with level-up goals, required materials visualization, and cross-platform compatibility. Features watchlist management for multiple characters with progress indicators.


Intuitive character customization system with real-time feedback and playful experimentation. Visual stat comparisons and enhancement summaries allow players to make informed decisions without external tools.

Experiment freely in the Character menu without committing to a combination.
Real Time feedback without relying on textual explanations or back-and-forth navigation. Visualize the impact of your choices with low stakes.

Successfully applied advanced UX frameworks to create game systems that balance player needs with technical constraints, demonstrating systematic approach to complex UI challenges.
"I want to customize the character flow in the game. The more I can customize and influence, the more ownership I feel over my experience and the more I relate to my chosen character."
Game UI complexity should scale with player expertise - beginners need guidance, experts need efficiency
Player agency and creative freedom directly correlate with engagement and ownership
Systematic frameworks (Usability/Desirability/Scalability/Feasibility) provide structured approaches to complex design problems
Real-time feedback in games eliminates need for external tools and increases player confidence in decisions
Apply learnings to other game genres and complex systems
Develop comprehensive design system for game UI components
Create player onboarding flows that scale with expertise
Build prototypes for other miHoYo games using same frameworks