Gaming • Course Project

Advanced UI/UX for Games: Genshin Impact Enhancement Systems

Led by Ivy Sang (Blizzard UX/UI Design Lead), this 6-week course focused on advanced game UI/UX principles. Applied frameworks for usability, desirability, scalability, and feasibility to design enhanced artifact management and character customization systems for Genshin Impact.

Duration

6 weeks

Team

Course Instructor (Ivy Sang), Solo Project

Role

UI/UX Designer

Year

2025

Advanced UI/UX for Games: Genshin Impact Enhancement Systems hero image

The Challenge

End-game players in Genshin Impact face complex artifact management requiring extensive screen navigation and memory retention. Character builds become non-linear and ambiguous, with players preferring third-party optimization tools over in-game systems.

High
Third-party tool usage
Non-linear
Character build paths
Extensive
Navigation complexity
Ambiguous
Decision clarity

Research & Discovery

Applied systematic research methodologies to understand player behavior patterns and pain points in complex game systems.

How badly have players wanted to solve this problem?

Genshin Optimizer popularity showcase
  • Players build and use third-party tools to optimize their artifact management
  • In earlier versions of the optimizer, players had to manually upload screenshots of each item in their inventory
  • Players preferred to spend hours in the optimizer that they could've spent in-game

Current State Analysis

Artifacts Screen

Artifacts Screen
Usability

Large quantity of artifacts that can easily become bloated, player has little control over groupings/labels.

Desirability

Consistent with world palette and stylization. Placid, pleasant look/feel.

Scalability

Full screen with scroll view allows the artifact list to expand with ease.

Character Level Up Screen

Character Level Up Screen
Usability

Required materials are out of context from rest of inventory in this nested menu. Player must make a decision in a vacuum or by bouncing back and forth between screens.

Desirability

Clean and lots of negative space, but not too exciting or alluring.

Scalability

List of stats can be expanded.

Player Persona Analysis

Analyzed end-game players (AR 45+, WL 6+) and character creators

Key Insights:

  • End-game players change artifacts daily for different teams
  • More characters = more artifact management complexity
  • Creative freedom increases player ownership

Pain Point Assessment

Evaluated current artifact and character systems

Key Insights:

  • Comparative analysis requires extensive screen navigation
  • No custom grouping/labeling for different playstyles
  • Players build third-party tools to optimize management

Usability Framework Application

Applied course framework: Usability, Desirability, Scalability, Feasibility

Key Insights:

  • Large artifact quantities become bloated with little control
  • Consistent visual design maintains world palette
  • Full screen scroll views allow list expansion
Research framework analysis

Goal and scope framework analysis showing usability, desirability, scalability, and feasibility assessment for the Enhanced UI/UX for Games project.

The Solution

Three interconnected systems addressing artifact management complexity, character build optimization, and player retention through enhanced UX frameworks.

Elemental Pouches System

Custom artifact grouping system allowing players to create and name their own groups inside the artifact tab. Drag-and-drop interface with clear visual feedback for organizing artifacts by character, playstyle, or team composition.

Elemental Pouches System

Enhanced Character Watchlists

Comprehensive character progression tracking with level-up goals, required materials visualization, and cross-platform compatibility. Features watchlist management for multiple characters with progress indicators.

Enhanced Character Watchlists

Mobile

Enhanced Character Watchlists - Mobile View

Enhancement Forge Interface

Intuitive character customization system with real-time feedback and playful experimentation. Visual stat comparisons and enhancement summaries allow players to make informed decisions without external tools.

Enhancement Forge Interface

Playful

Experiment freely in the Character menu without committing to a combination.

Intuitive

Real Time feedback without relying on textual explanations or back-and-forth navigation. Visualize the impact of your choices with low stakes.

Enhancement Summary

Design Process

Player Research & Persona Definition

1

Activities

  • Player behavior analysis
  • Persona development
  • Pain point mapping

Deliverables

  • End-game player personas
  • Character creator profiles
  • Pain point documentation

Framework Application & Risk Assessment

2

Activities

  • Usability/Desirability/Scalability analysis
  • Risk matrix creation
  • Success metrics definition

Deliverables

  • Assessment framework
  • Risk mitigation strategies
  • Success criteria

Wireframing & Prototyping

3

Activities

  • Low-fidelity wireframes
  • User flow mapping
  • Interaction design

Deliverables

  • System wireframes
  • User journey maps
  • Interaction specifications

Visual Design & Testing

4

Activities

  • High-fidelity mockups
  • Visual consistency check
  • Usability validation

Deliverables

  • Final designs
  • Design specifications
  • Usability test results

Results & Impact

Successfully applied advanced UX frameworks to create game systems that balance player needs with technical constraints, demonstrating systematic approach to complex UI challenges.

Reduced
System complexity
Improved
Streamlined
Navigation efficiency
Enhanced
Expanded
Player control options
Added
Complete
Framework application
Systematic
"I want to customize the character flow in the game. The more I can customize and influence, the more ownership I feel over my experience and the more I relate to my chosen character."
The Creator
Target Player Persona

Key Learnings

Game UI complexity should scale with player expertise - beginners need guidance, experts need efficiency

Player agency and creative freedom directly correlate with engagement and ownership

Systematic frameworks (Usability/Desirability/Scalability/Feasibility) provide structured approaches to complex design problems

Real-time feedback in games eliminates need for external tools and increases player confidence in decisions

Next Steps

1

Apply learnings to other game genres and complex systems

2

Develop comprehensive design system for game UI components

3

Create player onboarding flows that scale with expertise

4

Build prototypes for other miHoYo games using same frameworks

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